Mentoring
Students will be assigned two mentors, one practitioner (or judge) and one academic to help guide their research and Projects of Worth. Student pairs will meet virtually for one hour with one mentor once a week (via Skype, gchat, iChat, or other video conference tool). Additionally, in LWOW™s second year, students will be assigned student avatar-mentors and receive (and provide) mentoring and feedback on projects via a Second Life or Zynga-like virtual experience. In other words, students will, as avatars, play the role of mentor and provide feedback and guidance to each other in this virtual space.


